Laurin Muth

Laurin "lyniat" Muth

CEO and Founder

Since my childhood, I have always wanted to create computer games. So back in 2010, I started learning C# and unity and released some games like Texas Shoot’Em, SPC Game and Loot A Lot on the Google Play Store. In 2014 I enrolled at Regensburg University for Media Informatics and Information Science and got my B.A. in 2018. During my studies, I taught Java and Android classes and joined the Physical-Digital Affordances Group where I did research until September 2019. After that, I founded GmbH and started my own business as an indie dev and freelancer at TechBase Regensburg.

Michael Fried

Michael Fried


When I was 14 years old, I started to play the guitar and sing along to songs I was listening to. Music has changed my life and I started to make music more and more professionally. As my wish to produce my music on my own grew, I enrolled at Ostbayerische Technische Hochschule Amberg-Weiden for the B. Eng. Media Production and Technology to learn more about audiovisual media and design. Therefore, my initial wish to produce music turned into a desire to produce all types of media. As my education is pretty diversified, I am now happy to work for to create graphics and models in the indie gaming industry. Furthermore, I joined lyniat to co-lead his business as a COO so that we can present and publish his masterpieces as soon as possible to you.


Doris Ebenschwanger

Game Design / Concept Art

My passion for video games started with my old, dusty SEGA Master System when I was about 14 years old. Since then, the magic of virtual worlds and especially the possibilities to enchant people with them has become a major point of interest to me. I have always been a creative person, a story teller, carrying an art journal wherever I went. After I enroled at the University of Regensburg, to start my studies at the media informatics faculty, I was also passionate about my art classes in which I enroled as well. During my game engineering courses, I was eager to improve my knowledge about the Unity Game Engine and created assets, 3D models, animations, concept art and videos. To support my fellow student colleagues in 3D modeling, I became a tutor in this field for one semester. After I finished my bachelors degree in the field of virtual reality and digital reconstruction, I decided to further enhance my skills by getting my masters degree in game engineering as well. In addition, I was employed as working student at Continental as a graphical user interface designer, where I gained a lot of experience and understood the importance of user experience design in all fields of human machine interaction. After studying abroad for a semester at the University of Vienna, I started working as a freelancer for Teavelop to support their game with my design skills. I can’t wait to tackle our projects here at and I am looking forward to a new chapter in my life.


Niklas Reinhold


I love programming and especially indie game development. I have been into games since I was young. What fascinates me most are the infinite possibilities of how your fantasies can become reality. I successfully completed an apprenticeship as a mathematical technical software developer with Continental and got to know Korbinian Fischer there. Shortly after that, we completed our first games such as Cracky Bridge, RegQuest, Space Meteor und Teaventures together. In 2019 we founded Teavelop to create professional mobile games on a long-term basis. Since 2020 I have been working alongside Laurin Muth with the common goal of building into a solid game company. More about me:


Korbinian Fischer


Text coming soon!