We are IT geeks and develop games for Windows, Mac, android and iOS.
We use the most modern technologies to create business apps and games for XR, VR and AR.
We are also doing any other software development for our customers.
Our services include working out individual concepts for customers in personal discussions.
As a Christmas elf on behalf of the Bavarian Digital Ministry, we at lyniat.games created a hidden object game as an interactive greeting from the State Minister for Digital Affairs Judith Gerlach. You can play it here (free):
Nontres is a Tetris like game with physics for the iOS App Store.
Rogue Island is a prototype of a roguelike game where you are stranded on a mysterious island. For each new start, the island is generated anew. Some people might find the code useful.
E-Paper: Laurin’s B.A. thesis. By using the native print function with CUPS (macOS, Linux), a document is to be sent to a 10.2” e-Ink display as fast as possible.
„Since my childhood, I have always wanted to create computer games. So back in 2010, I started learning C# and unity and released some games like *Texas Shoot’Em*, *SPC Game* and *Loot A Lot* on the Google Play Store. In 2014 I enrolled at Regensburg University for Media Informatics and Information Science and got my B.A. in 2018. During my studies, I was teaching Java and Android classes and joined the Physical-Digital Affordances Group where I did research until September 2019. After that, I founded *lyniat.games GmbH* and started my own business as an indie gamedev and freelancer at TechBase Regensburg.“
„When I was 14 years old, I started to play the guitar and sing along to songs I was listening to. Music has changed my life and I started to make music more and more professionally. As my wish to produce my music on my own grew, I enrolled at Ostbayerische Technische Hochschule Amberg-Weiden for the B. Eng. Media Production and Technology to learn more about audiovisual media and design. Therefore, my initial wish to produce music turned into a desire to produce all types of media. As my education is pretty diversified, I am now happy to work for lyniat.games to create content and models in the indie gamedev industry.“
„My passion for video games started with my old, dusty SEGA Master System when I was about 14 years old. Since then, the magic of virtual worlds and especially the possibilities to enchant people with them has become a major point of interest to me. I have always been a creative person, a story teller, carrying an art journal wherever I went. After I enroled at the University of Regensburg, to start my studies at the media informatics faculty, I was also passionate about my art classes in which I enroled as well. During my game engineering courses, I was eager to improve my knowledge about the Unity Game Engine and created assets, 3D models, animations, concept art and videos. To support my fellow student colleagues in 3D modeling, I became a tutor in this field for one semester. After I finished my bachelors degree in the field of virtual reality and digital reconstruction, I decided to further enhance my skills by getting my masters degree in game engineering as well. In addition, I was employed as working student at Continental as a graphical user interface designer, where I gained a lot of experience and understood the importance of user experience design in all fields of human machine interaction. After studying abroad for a semester at the University of Vienna, I started working as a freelancer for Teavelop to support their game with my design skills. I can’t wait to tackle our projects here at lyniat.games and I am looking forward to a new chapter in my life.“
If you want to get in contact with us, request an individual offer, submit bugs or request a super duper mega feature, contact us via Social Media or E-Mail.
Responsible for this website:
nat21.games UG (limited liability) & Co. KG
+49 941 9458 9945
Registernummer: HRA 10340
Vertretungsberechtigter Geschäftsführer: Laurin Muth
Umsatzsteuer-Identifikationsnummer nach § 27a UStG: DE343560816